Category: Updates

  • Building EA’s Simulation Lab in India

    Building EA’s Simulation Lab in India

    Project EA Simulation Lab Industry High-performance gaming and simulation QA Completion Date 17 July 2024 Introduction High-fidelity simulation titles live and die on the credibility of their physics, the feel of their inputs, and the stability of the display pipeline. Before a single title ships, studios need a space where these variables are controlled and […]

  • The Hidden Costs in Desktop Procurement

    The Hidden Costs in Desktop Procurement

    Note: All cost figures in this blog are illustrative estimates based on typical Indian market conditions (electricity tariffs, labor costs, warranty fees). Actual costs will vary by organization, vendor, and usage profile. Finance and procurement teams should adapt these calculations to their own context. Why Sticker Price Doesn’t Tell the Full Story When businesses purchase […]

  • VFX Scratch Disk Architectures that Work

    VFX Scratch Disk Architectures that Work

    Why Scratch Disks Matter in Post-Production Scratch disks are the unsung heroes of VFX and post-production workflows. They store temporary files such as previews, render data, and caches, preventing your main OS and project drives from getting bogged down. A dedicated scratch disk ensures smooth playback, quicker renders, and more responsive applications, especially when working […]

  • Why Your 4K Timeline Drops Frames

    Why Your 4K Timeline Drops Frames

    The Hidden Storage Bottleneck in 4K Editing Experiencing stutters or dropped frames on a 4K video editing timeline can be frustrating. While many editors first suspect the GPU or CPU, one common culprit is actually the storage. High-resolution 4K footage demands a sustained data rate from your drives. If your storage can’t consistently feed frames […]

  • How Video Game Technology Is Taking Over Cinema

    How Video Game Technology Is Taking Over Cinema

    Have you ever wondered how those lifelike characters and immersive worlds in movies come to life? It might surprise you to learn that the technology behind them isn’t exclusive to Hollywood—it’s actually borrowed straight from the world of video games. Yes, games are still leading the charge in developing cutting-edge technologies that cinema is now […]

  • Why Is Ping So High in India?

    Why Is Ping So High in India?

    You’ve got a fast internet connection, maybe even a premium plan—but your ping still sucks. Online games lag, video calls freeze, and you’re stuck wondering why everything feels like it’s moving in slow motion. Let’s break down what’s really going on with ping in India and why it’s more than just your internet speed. What […]

  • Building a LED Wall Workstation for Virtual Production

    Building a LED Wall Workstation for Virtual Production

    Remember the rooftop scene in The Batman or the alien landscapes in The Mandalorian? Believe it or not, those stunning backdrops weren’t added in post-production—they were captured live, in real time, right on set. So, how is that possible? That’s exactly what we’re breaking down in today’s blog: the technology behind in-camera visual effects (ICVFX) […]

  • NZXT at Computex 2025

    NZXT at Computex 2025

    Computex 2025 has brought plenty of excitement, but few things caught our eye quite like NZXT’s latest case launches. This included the all-new H3 Flow, an upgraded H9 Flow, and the brand-new flagship cooler—the Kraken Elite 420. Let’s dive into what makes these so compelling. The H3 Flow  The H3 Flow made its debut at […]

  • The CDN: How Reels Go Viral and What Your Studio Can Steal from CDN.

    The CDN: How Reels Go Viral and What Your Studio Can Steal from CDN.

    Ever wondered how TikTok or Instagram Reel stores billions of videos—and serves them instantly when you swipe? And did you know that this reveals a lot about how their algorithms work? Let’s talk about Content Delivery Networks. It’s a globally distributed network of servers designed to make sure your cat videos, conspiracy theories, and oddly […]